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	<title>Connections &#187; Website Design &amp; Build</title>
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	<link>http://amazeconnections.com</link>
	<description>marketing and technology insights</description>
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		<title>Tell me a story</title>
		<link>http://amazeconnections.com/2009/10/02/tell-me-a-story/</link>
		<comments>http://amazeconnections.com/2009/10/02/tell-me-a-story/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 11:12:40 +0000</pubDate>
		<dc:creator>Tunde Cockshott</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Website Design & Build]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[smart]]></category>

		<guid isPermaLink="false">http://blog.amazeingideas.com/?p=193</guid>
		<description><![CDATA[<p>Smart have produced a great example of how to inform and engage at the same time in <a href="http://www.truthaboutsmart.co.uk">The Truth About Smart</a> </p>
 <img alt="Smart Car" src="http://www.automill.com/uploads/smartcar2.jpg" title="http://www.automill.com/uploads/smartcar2.jpg" width="480" height="300" />
<p>It follows the format of a set of video introductions to aspects of the Smart two seater and addresses some of the misconceptions about the vehicle. By using user interaction and asking questions of the user it makes them confront their preconceptions, and delivers surprising results. The way they frame the questions in real world terms is also very convincing. We are not talking facts and figures but units of measurement which users can understand and relate to their own lives.</p>
<p>Each video has simple expansion giving an additional layer of depth. The story left me with a changed perception of the car and a positive feeling about the brand. The inclusion of &#8220;ghost&#8221; cursors to show how other users might <p>Continue reading <a href="http://amazeconnections.com/2009/10/02/tell-me-a-story/">Tell me a story</a></p>]]></description>
			<content:encoded><![CDATA[<p>Smart have produced a great example of how to inform and engage at the same time in <a href="http://www.truthaboutsmart.co.uk">The Truth About Smart</a> </p>
 <img alt="Smart Car" src="http://www.automill.com/uploads/smartcar2.jpg" title="http://www.automill.com/uploads/smartcar2.jpg" width="480" height="300" />
<p>It follows the format of a set of video introductions to aspects of the Smart two seater and addresses some of the misconceptions about the vehicle. By using user interaction and asking questions of the user it makes them confront their preconceptions, and delivers surprising results. The way they frame the questions in real world terms is also very convincing. We are not talking facts and figures but units of measurement which users can understand and relate to their own lives.</p>
<p>Each video has simple expansion giving an additional layer of depth. The story left me with a changed perception of the car and a positive feeling about the brand. The inclusion of &#8220;ghost&#8221; cursors to show how other users might have answered the questions is a nice touch.</p>
<p>Although it is a polished video presentation, it is relatively low cost, no expensive location shots, no dramatic backgrounds to convey emotional messages. To does it job very well.</p>
<p>The approach seem to ring true to our old notion of cognition. To have a memorable impact challenge then surprise users. Talk to them in a language which is relevant and use engaging examples.</p>
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		<title>Good Mix Of Culture and Technology</title>
		<link>http://amazeconnections.com/2009/08/13/good-mix-of-culture-and-technology/</link>
		<comments>http://amazeconnections.com/2009/08/13/good-mix-of-culture-and-technology/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 16:33:56 +0000</pubDate>
		<dc:creator>Ivor Perry</dc:creator>
				<category><![CDATA[Website Design & Build]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[michael jackson]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://blog.amazeingideas.com/2009/08/12/good-mix-of-culture-and-technology/</guid>
		<description><![CDATA[<p>Michael Jackson&#8217;s life in pictures &#8211; a good mix of culture and technology <a href="http://www.msn.michaeljackson.shoothill.com">http://www.msn.michaeljackson.shoothill.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Michael Jackson&#8217;s life in pictures &#8211; a good mix of culture and technology <a href="http://www.msn.michaeljackson.shoothill.com">http://www.msn.michaeljackson.shoothill.com</a></p>
]]></content:encoded>
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		<title>Mobile User Experience</title>
		<link>http://amazeconnections.com/2009/06/27/mobile-user-experience/</link>
		<comments>http://amazeconnections.com/2009/06/27/mobile-user-experience/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 14:24:43 +0000</pubDate>
		<dc:creator>Rick Curtis</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Website Design & Build]]></category>
		<category><![CDATA[econsultancy]]></category>
		<category><![CDATA[nielsen]]></category>

		<guid isPermaLink="false">http://blog.amazeingideas.com/2009/08/12/mobile-user-experience/</guid>
		<description><![CDATA[<p>Interesting post from econsultancy and Nielsen calling on websites to create mobile versions. Digital companies ignore this at their peril.</p>
<p><a href="http://econsultancy.com/blog/3311-nielsen-websites-need-mobile-versions">http://econsultancy.com/blog/3311-nielsen-websites-need-mobile-versions</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Interesting post from econsultancy and Nielsen calling on websites to create mobile versions. Digital companies ignore this at their peril.</p>
<p><a href="http://econsultancy.com/blog/3311-nielsen-websites-need-mobile-versions">http://econsultancy.com/blog/3311-nielsen-websites-need-mobile-versions</a></p>
]]></content:encoded>
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		<title>Modelling Tools</title>
		<link>http://amazeconnections.com/2009/06/15/modelling-tools/</link>
		<comments>http://amazeconnections.com/2009/06/15/modelling-tools/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 19:06:02 +0000</pubDate>
		<dc:creator>Andrew Dean</dc:creator>
				<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Website Design & Build]]></category>

		<guid isPermaLink="false">http://blog.amazeingideas.com/2009/08/12/modelling-tools/</guid>
		<description><![CDATA[<p>The more user interface and user experience design I do the more I feel our tools are still very crude. While computing power and potential ways of delivering that power and interacting with it are racing ahead, we are still using very simple, almost stone age tools. </p>
<p>We use different types of modelling, personas, user modelling, task modelling etc to try and abstract and simplify how users may behave. We try to impose an abstract model onto the complexities of user behaviour. At the heart of our suppositions is that users are rational beings who engage with sites in a goal oriented fashion. They enter our site with a distinct aim or set of aims and we assume they will stick to this aim unless our design or the content of the site thwarts or fails to satisfy them.</p>
<p>Yes, personas are good in the sense that they allow all members <p>Continue reading <a href="http://amazeconnections.com/2009/06/15/modelling-tools/">Modelling Tools</a></p>]]></description>
			<content:encoded><![CDATA[<p>The more user interface and user experience design I do the more I feel our tools are still very crude. While computing power and potential ways of delivering that power and interacting with it are racing ahead, we are still using very simple, almost stone age tools. </p>
<p>We use different types of modelling, personas, user modelling, task modelling etc to try and abstract and simplify how users may behave. We try to impose an abstract model onto the complexities of user behaviour. At the heart of our suppositions is that users are rational beings who engage with sites in a goal oriented fashion. They enter our site with a distinct aim or set of aims and we assume they will stick to this aim unless our design or the content of the site thwarts or fails to satisfy them.</p>
<p>Yes, personas are good in the sense that they allow all members of the design team and the client to share a common understanding of the types of people who will use the site. And yes, any abstraction is bound to be weaker and simpler than the reality it portrays. But there must be more we can do than just paint crude pictures of typical users. It is possible to take personas very far and fill in lots of detail to bring them to life, but I still feel we are lacking something.</p>
<p>Lets face it most users are not always rational. We all know from our own experience that online behaviour is far more complex. The nonsense of user paths, which attempt to describe the routes our idealised users will follow through a site are so crude as to be laughable. It would be like attempting to design what will happen in a football game. The routes a user will take are influenced by so many factors, changes in goals, sub goals, forgetfulness, curiosity, the way we react to an image, boredom, external stimuli – a song on the radio, a tangential thought inspired by a comment from someone else, in fact almost anything. Some state that even the most commonly followed path through a complex site is at the most followed by less than 5% of users, yet we persist with these idealised models. </p>
<p>When we design for social interaction sites the situation is even harder. On a social site, users are there to explore their interests and their own agendas. As with any social interaction there is a back story, a need to know what is going on and to show what you are doing and how in tune you are with others. We are social beings and what goes on when we interact, through the medium of the computer with other people, is very different when we simply manipulate and interact with a non social site. The interests, drivers and social aspirations that fuel our normal interactions are very complex. In the case of social tools we do not design solutions only frameworks within which the users “make” the solution through their interaction. In my experience there are, as yet, no modelling or design tools to help to understand this complexity.</p>
<p>Maybe an approach is to simulate users to have some form of software based synthetic user which we can launch in their thousands at a site and see what they do how they react. Maybe there are modelling and simulation techniques we could borrow from other fields.</p>
<p>Do others agree?</p>
<p>Tunde</p>
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